Skip to Content

Creative Media - Immersive Audio Production

Sonic labs
Programme Overview

The Immersive Audio Production strand of the Summer School will introduce participants to a range of recording and mixing workflows for the creation of audio content in immersive audio formats. Teaching will take place in the Sonic Laboratory - a unique concert hall featuring a 56-channel loudspeaker array designed specifically for immersive audio projection. Topics covered will include spatial soundscape recording, ambisonic encoding and decoding, surround sound music mixing, and Dolby Atmos immersive audio presentation. Delivery methods will include lectures, workshops and Sonic Lab listening sessions to critique commercial music mixes and participant work-in-progress. Participants will gain practical experience of recording, editing and mixing soundscapes and music for immersive audio presentation. The strand will conclude with Sonic Lab performances of the work created throughout the summer school.

Recording studio
Programme Highlights
Why choose this programme?
  • Access to the Sonic Laboratory – a unique listening space capable of 360-degree sound projection over a 56-channel loudspeaker configuration
  • Experience making field recordings using ambisonic microphones and portable multitrack recorders to represent the 'Sounds of Belfast'
  • Belfast Music Walking Tour
  • Opportunity to develop a short immersive audio work drawing on learning and materials explored throughout the programme
  • Closing showcase event in Sonic Laboratory demonstrating projects completed during the programme
View the programme schedule
2025 Immersive Audio Production Programme
Intended Learning Outcomes

Upon completion of the Immersive Audio Production strand of the Summer School, students will be able to:

  • distinguish between the descriptors for different surround sound presentation such as spaciousness, envelopment and immersion
  • create channel-based surround mixes of music content and critique the work of others
  • record and decode soundscapes in ambisonic format and edit these recordings to construct an immersive soundwalk
  • distinguish between the use of audio beds and audio objects when mixing using an object-oriented surround system 
  • create Dolby Atmos Music mixes of music content and critique the work of others
  • collaborate with others on the creation of a large-scale immersive audio composition
Questions about the programme?
Contact Us
View our other programmes
Back to homepage