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MA | Postgraduate Taught
Creative Games Technologies

- Entry year
- Academic Year 2025/26
- Entry requirements
- 2.2
- Attendance
- 3 years (Part-time)
1 year (Full-time)
- Places available
- 20 (Part Time)
20 (Full Time)
This course focuses on best practices and industry skills used in the games development process with real-time 3D creation tools. These tools can be used for a variety of projects, from games development and architecture visualisation to virtual production and education. The content of the programme has been shaped through consultation with industry partners to ensure the material is relevant and enhances the employability of graduates from this program.
The course materials will be delivered face to face on campus. The modules are built around industry standard software platforms which students can access remotely, if needed. Online learning materials provide an overall framework for students to work through with weekly in person workshops and tutorials supporting the learning of each student. These will be streamed live and recorded for the benefit of students that cannot attend in person. Students will complete modules centered on research methods so that they can make informed choices on how to develop innovative projects implementing games technologies. No prior experience in games technologies is required to succeed on this course. Students will have the opportunity to create a substantial project which could be used as a basis for submission to games platforms for publication.
The MediaLab is a newly-established centre of excellence for augmented and virtual reality at Queen’s University.
Creative Games Technologies highlights
Industry Links
Real-world projects developed in collaboration with industry and academia.
World Class Facilities
Students will have access to the Capture Lab and HCI Facilities for User Testing of projects.
Internationally Renowned Experts
You will be taught by staff with research profiles of international standing, with a wide range of interests in Games Tech.
Student Experience
Studio Setting for Projects.
The Design Studio Module will see students working in multidisciplinary teams on projects. This will give them vital experience of delivering, according to a brief, a high value skill for employment in the immersive technologies industry. Students will be able to select from a diverse array of projects, with projects in Medicine, Architecture, Narrative, Games and Physics among those available.
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Course content
Course Structure
Full-time students:
For full-time students the MA in Creative Games Technologies runs from September to September, with graduation normally in December. Full-time students complete a total of three modules per semester (60 credits).
Semester One:
MDL7001 Introduction to Games Technologies
MDL7002 3D in Games
MDL7007 Design Thinking & Research Methods
Semester Two:
MDL7004 Applied Games Technologies
MDL7005 Creative Computing in Art, Design and Technologies
MDL7006 Design Studio
The Games Technologies Research Project is taken in the summer (June to September). To be awarded the MA degree, students must achieve a pass mark in 120 taught module credits and the 60-credit Research Project.
Part-time students:
For part time students, the modules in semester 1 must be taken before their linked follow-on modules in Semester 2, e.g. in order to take Applied Games Technologies in an academic year, they are required to have completed Intro to Games Tech previously.
An example journey through the modules on a part time basis would be:
Year 1
Semester 1
Intro to Games Tech (20 CATS)
Research Methods & Design Thinking (20 CATS)
Semester 2
Applied Games Technologies (20 CATS)
Year 2
Semester 1
3D in Games (20 CATS)
Semester 2
Creative Computing (20 CATS)
Design Studio (20 CATS)
Year 3
Games Technologies Research Project (60 CATS)
(Students also have the option of completing 3D in Games and Creative Computing in Year 1, then the Games Technology modules in Year 2. Design Studio cannot be taken until the second year of the course).
Exit qualifications are available: Students may exit with a Postgraduate Certificate by successfully completing 60 credits of taught modules. Students may exit with a Postgraduate Diploma by successfully completing 120 CATS points from taught modules.
Modules
Students will take a number of modules, a sample of which are listed below:
Introduction to Games Technologies
Applied Games Technologies
3D in Games
Creative Computing in Art, Design, and Technologies
Design Thinking & Research Methods
Design Studio
Games Technologies Research Project
People teaching you
Lecturer in Games DevelopmentSchool of Arts, English and La
Email: d.lydon@qub.ac.uk
School of Arts, English and La
Email: j.chang@qub.ac.uk
Contact Teaching Hours
Large Group Teaching
9 (hours maximum)
The teaching for each module is as follows:
10 weeks x 1.5 hours of asynchronous delivery and tutorial support sessions
10 weeks x 1.5 hours of lab discussions and consultancy sessions
Small Group Teaching/Personal Tutorial
1 (hours maximum)
Games Technologies Research Project
10 weeks x 1 hour weekly meetings
2 x 3.5 hour review (mid term + final)
Teaching Times
Afternoon and evening.Learning and Teaching
Learning opportunities associated with this course are outlined below:
Learning and Teaching
You’ll be part of a small, informal and multidisciplinary class. You’ll get to know your classmates and lecturers well through the synchronous sessions and any in person events that occur. You will be welcome to visit the Medialab to work on projects/use facilities through the course of your studies.
Assessment
Assessments associated with the course are outlined below:
- Awarding of the qualifications is based on continuous assessment of coursework, examinations and assessment of modules based solely on submitted work related to private, individual study .
All the modules are 100% continuous assessment, assessments will have many forms including but not limited to:
- Programming Assignments
- Group Presentations
- Learning Journals
- Demo to Industry Experts
- Peer Review
- 3D Rendering/ Environment Design
Modules
The information below is intended as an example only, featuring module details for the current year of study (2024/25). Modules are reviewed on an annual basis and may be subject to future changes – revised details will be published through Programme Specifications ahead of each academic year.
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Course content
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Entry requirements
Entrance requirements
Graduate
Normally a 2.2 Honours degree or equivalent qualification acceptable to the University in any discipline. Applicants with qualifications below a 2.2 Honours degree standard may be considered if they can demonstrate appropriate experience.
Applicants are advised to apply as early as possible and ideally no later than 15th August 2025 for courses which commence in late September. In the event that any programme receives a high number of applications, the University reserves the right to close the application portal prior to the deadline stated on course finder. Notifications to this effect will appear on the application portal against the programme application page.
The University's Recognition of Prior Learning Policy provides guidance on the assessment of experiential learning (RPEL). Please visit the link below for more information.
http://go.qub.ac.uk/RPLpolicyQUB
International Students
Our country/region pages include information on entry requirements, tuition fees, scholarships, student profiles, upcoming events and contacts for your country/region. Use the dropdown list below for specific information for your country/region.
English Language Requirements
Evidence of an IELTS* score of 6.5, with not less than 5.5 in any component, or an equivalent qualification acceptable to the University is required. *Taken within the last 2 years.
International students wishing to apply to Queen's University Belfast (and for whom English is not their first language), must be able to demonstrate their proficiency in English in order to benefit fully from their course of study or research. Non-EEA nationals must also satisfy UK Visas and Immigration (UKVI) immigration requirements for English language for visa purposes.
For more information on English Language requirements for EEA and non-EEA nationals see: www.qub.ac.uk/EnglishLanguageReqs.
If you need to improve your English language skills before you enter this degree programme, Queen's University Belfast International Study Centre offers a range of English language courses. These intensive and flexible courses are designed to improve your English ability for admission to this degree.
- Academic English: an intensive English language and study skills course for successful university study at degree level
- Pre-sessional English: a short intensive academic English course for students starting a degree programme at Queen's University Belfast and who need to improve their English.
Career Prospects
Introduction
This MA programme will equip you with the knowledge and skills required for a successful career using games technologies.
Graduates will be eligible for roles in a variety of industries, including games development, film/TV, immersive experiences/Metaverse, advanced manufacturing, and architecture & engineering. Graduates would also have the opportunity to continue their studies and progress into research roles in this area.
Employment after the Course
NOT JUST A GAMES COURSE
This course will open doors for graduates in a multitude of industries/ countries. With the significant investment worldwide in these technologies (predicted spend of £100 billion in 2023), degrees in games technology will leave students perfectly poised for future roles.
Employment Links
EMPLOYERS WHO ARE INTERESTED IN PEOPLE LIKE YOU
Games Companies, Immersive and Multimedia Studios, Film/TV studios, Manufacturing Companies, Architecture/Civil Engineering Firms.
Graduate Plus/Future Ready Award for extra-curricular skills
In addition to your degree programme, at Queen's you can have the opportunity to gain wider life, academic and employability skills. For example, placements, voluntary work, clubs, societies, sports and lots more. So not only do you graduate with a degree recognised from a world leading university, you'll have practical national and international experience plus a wider exposure to life overall. We call this Graduate Plus/Future Ready Award. It's what makes studying at Queen's University Belfast special.
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Entry Requirements
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Fees and Funding
Tuition Fees
Northern Ireland (NI) 1 | £7,300 |
Republic of Ireland (ROI) 2 | £7,300 |
England, Scotland or Wales (GB) 1 | £9,250 |
EU Other 3 | £21,500 |
International | £21,500 |
1EU citizens in the EU Settlement Scheme, with settled status, will be charged the NI or GB tuition fee based on where they are ordinarily resident. Students who are ROI nationals resident in GB will be charged the GB fee.
2 EU students who are ROI nationals resident in ROI are eligible for NI tuition fees.
3 EU Other students (excludes Republic of Ireland nationals living in GB, NI or ROI) are charged tuition fees in line with international fees.
All tuition fees quoted relate to a single year of study unless stated otherwise. Tuition fees will be subject to an annual inflationary increase, unless explicitly stated otherwise.
More information on postgraduate tuition fees.
Additional course costs
All Students
Depending on the programme of study, there may be extra costs which are not covered by tuition fees, which students will need to consider when planning their studies.
Students can borrow books and access online learning resources from any Queen's library. If students wish to purchase recommended texts, rather than borrow them from the University Library, prices per text can range from £30 to £100. Students should also budget between £30 to £75 per year for photocopying, memory sticks and printing charges.
Students undertaking a period of work placement or study abroad, as either a compulsory or optional part of their programme, should be aware that they will have to fund additional travel and living costs.
If a programme includes a major project or dissertation, there may be costs associated with transport, accommodation and/or materials. The amount will depend on the project chosen. There may also be additional costs for printing and binding.
Students may wish to consider purchasing an electronic device; costs will vary depending on the specification of the model chosen.
There are also additional charges for graduation ceremonies, examination resits and library fines.
How do I fund my study?
The Department for the Economy will provide a tuition fee loan of up to £6,500 per NI / EU student for postgraduate study. Tuition fee loan information.
A postgraduate loans system in the UK offers government-backed student loans of up to £11,836 for taught and research Masters courses in all subject areas (excluding Initial Teacher Education/PGCE, where undergraduate student finance is available). Criteria, eligibility, repayment and application information are available on the UK government website.
More information on funding options and financial assistance - please check this link regularly, even after you have submitted an application, as new scholarships may become available to you.
International Scholarships
Information on scholarships for international students, is available at www.qub.ac.uk/Study/international-students/international-scholarships.
How to Apply
Apply using our online Queen's Portal and follow the step-by-step instructions on how to apply.
Terms and Conditions
The terms and conditions that apply when you accept an offer of a place at the University on a taught programme of study.
Queen's University Belfast Terms and Conditions.
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Fees and Funding